Froog is a research investigating the intersection of frugal innovation and design.
Froog is debating why we design things and how we can do good with less.
Froog is collecting ideas and useful informations about Sustainable Design Thinking.
Froog is open to anyone interested in sharing their thoughts and ideas about creative and entrepreneurial experiences.
I’m currently curating this blog and collecting informations about alternative design methods and frugal designers and entrepreneurs.
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It’s now clear that designers and entrepreneurs need a new code of conduct, an ethical guide able to work as a reference for the development of new products and services and to integrate more human-centered design practices into their workflows. While the tech world is trying to escape the blame of a growing number of customers on privacy and screen addiction issues, the design community is becoming more fragmented and opinionated about these topics. The distinction between good and bad designers is becoming clearer and clearer.
Designers must be better trained in identifying business areas in which design can definitely help solve future problems. Design thinking and new design practices can be used for a number of good and bad reasons. While a broader definition of design is now en vogue, a newer, more specialized meaning is increasingly accepted—and it’s going to last for awhile.
Design for (Real) Change
You may want to solve big problems with your newly designed shelter or lamp for the displaced populations in Africa or the Middle East. You have sketched a backpack for refugees that is also biodegradable. You want to solve big problems with your pencil and a piece of paper. God is a designer, and so are you.
Unfortunately, the main problem here is really being able to identify the right challenge to take on. The world has plenty of products, but they’re just not good enough to solve the great problems people in need have today.
Designers are an integral part of the solution, but they’ve also been part of the problem, perpetuating an incorrect narrative in which the poor and the displaced needed our designs to survive and be happy. This misperception was explained in recent talks at the Dutch Design Week in Amsterdam.
Future designers must consider changing their perspective on what design can really do and manage. We now have the power and the visibility to change the world, one piece at a time, in “10,000 little steps.” Only by making the right choices and partnering with the right sponsors can good design happen. Part of a designer’s job should be engaging with individuals and institutions able to help with the deployment of a new product.
Today, makers and thinkers can better identify exploitable loopholes in the system, conceptualize ideas and strategies, access local and global resources, and launch businesses that can change society for public good. The clean tech market, for example, has been growing at more than $60 billion every year since 2010, and it’s expanding into the consumer product space with new IoT products and integrated services.
Design with Byproducts of the Bad Industry for a Good Industry In the Circular Economy
Using a new material or raw unused data would be a great way to lower the cost of acquisitions by 20–30 percent depending on the business strategy and product placement. Emerging economies are writing the future of sustainability with no manual or prepackaged theory. It just comes from necessity, and it’s excitingly interesting. Design thinking and design for survival dictate the rules of good and innovative design.
For the rest of us living in rich economies, frugal and sustainable design may belong to a specific category, an old buzzword. However, what is today a virtue of necessity for many may become not only cool but very much in fashion, and it possibly will challenge less our sense of decency and beauty.
Design to Un-Design
We need to inject more green ideas into our squandering society through some frugal innovation and design thinking. Changing what seems to be unchangeable will be a necessary skill for future designers to have. Reducing costs by maintaining user engagement in a feedback/improvement product cycle is becoming imperative. Making things lighter and simpler will require us to consider:
Un-cluttering the assembly line by reducing assembly steps. This may also help improve safety for workers in the factory.
Simplifying supply chains by using less variety of materials and manufacturing techniques.
Simplifying styles while retaining users.
Reducing materials and energy usage while keeping usability and user satisfaction.
PepsiCo, with its brave Chief Design Officer Mauro Porcini, is turning an invariable product like a soda can into a self dispensing device and inventing a new bottle, new packaging, and a different way to buy new pods (tastes) and customize the user experience. Customers’ expectations are higher than ever. High quality and responsible products are at the top of new investors’ requirements to minimize risk and give brands a new and stronger position on the market.
Creating products and services to change certain bad habits and guide the transition to a more sustainable society is becoming more lucrative than in the past. Many public institutions are investigating the opportunities created by frugal innovators and the circular economy, especially in Europe and India.
Optimization in the era of a globalized design community is the key to business success and survival, two things were not perceived as directly connected until recently. We are now sure that public and private companies are seriously considering embedding social purpose in their business strategies.
Make Problems Visible and Offer Solutions
Through good marketing and thoughtful branding, designers may have the opportunity to highlight important problems and challenges, directing specific messages to specific groups. A responsible designer of the future will be choosing to promote sustainable products and services by adding value to them. The more value added, the more perks the entire economy gets. Let’s take it as a way to redistribute some wealth: Some people chip in by buying a new product, and everyone can somehow benefit from it. Green products work like that.
New and more technical designers will be smart enough to give big data and A.I. human-readable interfaces and streamlined user experiences—both extremely necessary to easily identify business opportunities and leverage points to improve existent strategies. It will be a designer’s duty to contribute to the process of improving user experience by integrating different technologies and expanding human perceptions of reality.
I may be too optimistic, but I’m dreaming of new ethical principles for designers—a new status that can assure them the power of improving business transparency by giving more control over personal and sensitive data. Future users will definitely enjoy more socially responsible services where respect of personal privacy is guaranteed by newly designed businesses.
Bringing It All Together
There are plenty of opportunities for designers around the world to participate in improving everyone’s life. Design speaks the language of business and engineering and acts as a tangible, measurable, actionable tool in the creation of value for humans and the environment.
In a world where we all can be part of a possible solution, good design choices can help identify the right challenges to take on (design for real change). Good design can suggest new ways materials and data are consciously used in new products (design with byproducts) and can help simplify and streamline the production phase, optimizing available resources (design to un-design).
Finally, design can intelligently denounce unseen glitches in your company or bigger problems in our society. Whatever the dimension of the problem, future good designers must envision a viable and compelling solution, helping others participate in its accomplishment (make problems visible and offer solutions).
Designers of every kind and nature must come together and exchange more useful information, bending some old office rules and using some empathy to better interact with each other.
Design with a purpose. Design to make the world a better place.
Our society has blurred the boundaries between individuals and businesses. Designers, gatekeepers of users’ needs and desires, are increasingly challenged with business briefs and constraints. Many of the designers and entrepreneurs I meet and interview are concerned about keeping their career positions or businesses alive and thriving, while social responsibility and authentic user-centered practices are left behind or completely disregarded.
After several years in the design industry I lost some memory on the reasons I wanted to become a designer, make things and deliver innovative products. Recollecting my thoughts and having had the time to re-compose my last ten years of professional adventures, a clearer picture slowly came up again.